package se.liu.oschi129.game.objects.blocks.solid;

import se.liu.oschi129.animation.animationspace.AnimationSpace;

/** This is a predefined block with the animation img_block10 */
public class ObjectBlock10 extends ObjectBlock {

	public ObjectBlock10(double x, double y) {
		super(AnimationSpace.get("img_block10"),true,x,y,16,16);
		setImageSpeed(0.2);
		this.setEmptyAnimation(AnimationSpace.get("img_block08"));
	}
	
	public ObjectBlock10(boolean visible, double x, double y) {
		this(x,y);
		setVisible(visible);
	}
	
}
